Skill tree is thinned down significantly but skills seem to be different enough that there are varying playstyles possible for a class. Legendary powers are the old runes, now less limited. What we can expect is them using that knowledge to build new systems and from what was available in beta, they did. We do need to remember that games are a business and expecting to condense 10+ years of post-launch development into pre-release development is quite a reach. You do, but you are still constrained by the amount of manhours that are viable to be used before launch. Isn't that fair, though? Don't you go into a sequel with all of the lessons learned from the previous games continued development? The atmosphere, music, art direction, and general story are all great so far, can't wait to see the other environments I'd rather less boss holograms, more blood scribbled notes and writings instead, and less cartoony chests popping out of nowhere (maybe have a bloody wisp-like animation from the dead elite/boss corpse fill up a darker, less gilded, beat-up chest.) The dungeons aren't meaningfully more interesting in design than D2 or D3 (though they look awesome). Yeah, the classes aren't perfectly balanced, that's fixable. The itemization is already significantly more meaningful, and the combat feels great without being cheesily and arbitrarily difficult. Maybe with some events happening that aren't explained in full. The story absolutely takes a dump on Diablo 3, even if it's still a bit too forthright and in-your-face with some of the exposition. I do wish there were more NPCs of various types and motivations walking around or being killed instead of some of the more boring gather-type cookie cutter sidequests. IMO they nailed the open-world vibe, which was a big question mark. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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