More likely than not, that meant some young unmarried girl or unmarried adult lady. One of the first problems was finding a qualified and willing teacher. These could be used until a more suitable arrangement could be made. Soddies and dug-outs were cheaper and quicker to build than wooden structures. Many times the earliest schoolhouses were sod houses (“soddies”) or even a dug-out. Even when a school was finally established, it was commonly a struggle to maintain it and keep it going.įrame buildings were most desirable, of course, but not always an option for frontier schools. Schools in town were perhaps easier to start than schools located out in the middle of ranch country. However, that was easier said than done in many cases. Many communities in the Old West may have wanted a school for their children to attend. If you had expected to find anything close to a modern school in the American West before the early 20 th century, you would have been sadly disappointed. Nowadays, these schools come complete with well-trained teachers and plenty of teaching materials. Some of the photos in this article are representational and do not necessarily depict the company or product described.Unlike frontier days, most people in the United States take it for granted that there is a school available in nearly every community, in every state. Up Next: 20 Best and Worst Things to Buy Onlineĭisclaimer: Amounts raised are accurate as of March 13, 2018. In a way, "Star Citizen" is simultaneously one of the biggest crowdfunding successes and failures of all time. Currently in the "Alpha 3.0" stage, Chris Roberts' game has missed every single release date it has set for itself since 2012. Two years later, that figure had fattened to $104.4 million.Īs of February 2018, "Star Citizen" has raised more than $179 million and counting from nearly 2 million donors. By 2014, Roberts was up to $35.5 million. Some fans donated $5, some more than $15,000. Instead of delivering a game, however, developer Chris Roberts continued crowdfunding efforts on the official "Star Citizen" website. The idea was neat enough to raise more than $2.1 million on a $500,000 Kickstarter funding goal in 2012, with an estimated delivery date of November 2014 for the final product. It was to be an epic space adventure video game with a persistent online universe featuring first-person dogfights and an intricate trading ecosystem. "Star Citizen's" saga began simply enough.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |